In 2009 I build the software and sound design for a real time interactive full dome video projection showing flight movements of Lufthansa / Star Alliance flights. The installation has been created by WhiteVoid for Lufthansa and is permanently installed at their training center near Frankfurt.
The audio engine receives a continuos stream of position data from the video rendering server: a list of the closest visible airports, a list of the closest visible spaceships, distance between virtual camera perspective and earth surface, time lapse factor and other data that relates to what is displayed and how.
All sounds are distributed in space via a six channel ring of speakers, where the sonic position of the sources matches the visual position of the planes and airports. The panning is done using ambisonics plus distance filtering and doppler effect. The effect of atmospheric turbulence that is highly audible on distant yet sounds is also modeled via a chorus / comb-filter combination.
concept / visual design: Christopher Bauder / WhiteVoid [link]
video rendering engine development: checksum5 [link]
sound engine development / sound design: Robert Henke
Deep Web (Performance, 2016)
Grid (Performance, 2013)
Atom (Performance, 2007)