Noise Patterns

Variants of classic 2D random generators form warped surfaces, textured terrains and clouds of pixels. The 'Noise Patterns' series started as a side result of working on laser graphics algorithms in Spring 2022.

The process of creation involves the development of the algorithms and then tuning them until something beautiful emerges. The outcome often radically evolves during the process, in a dialogue between the rigid code, the unpredictable noise and the parameter settings, reflecting the aesthetic preferences of the creator.

Once interesting shapes emerge, the program can run using different sets of random numbers until 'good' unique manifestations are extracted. As is typical with computer generated art, creating endless variants is easy once the code has been written. What matters is the curation, the careful process of selection.

Results considered good are rendered in high resolution and their code, parameters and noise series are archived for future re-creation or modification into something new. The code is written in Max/MSP but does not use any existing libraries or stock generators. It could be easily ported to run in any other programming environment.

The aesthetics owes a lot to the early computer graphics pioneers, who made the most out of limited resources. The aesthetics owes a lot to the early computer graphics pioneers, who made the most out of limited resources.

Price varies per work, based on totally subjective criteria and on observing the potential market value. Prices may change over time. Price is always per print, excluding tax, shipping and insurance.

All prints are made with an Epson SureColor P9560 printer on 305g Hahnemuehle Photo Rag Ultra Smooth paper. Lamination and custom painted wood framing with museum-quality UV 70 protection glass available upon request. Printed works can be scrutinized in person in Berlin before buying. Local pickup welcome, coffee or tea included.