FIRST LIGHT
audiovisual performance [2026]
FIRST LIGHT is an audiovisual surround sound performance, commissioned by the Barbican, London. World première at the Barbican Concert Hall on November 7th 2026.
In astronomy, first light marks the moment a newly built optical instrument like a large telescope opens its eye to the cosmos for the very first time.
It captures an image of a real celestial body, often a distant star or galaxy, signalling the start of its operational life. Though not yet tuned to perfection, this is when the full system operates together for the first time, its parts aligned and awakened, ready to be evaluated by the humans around it.
The moment is rich with anticipation, the culmination of years or sometimes even decades of vision, labor, and perseverance.
First light is more than a test; it is a promise, a glimpse of the wonders to come, and hopefully a confirmation that the effort was not in vain.
What follows is a slow and deliberate unfolding: the refining, the calibrating, the long dialogue between the instrument and its creators.
In time, its true potential emerges — often revealing more than its makers ever imagined, reaching farther than they had dared to hope.
Art and Science
FIRST LIGHT did not yet have a title. It was just a vision of how to combine sound and laser graphics into a new audiovisual performance, fragmentary ideas, evolving around shapes I wanted to draw and sounds I wanted to arrange in a meaningful dialogue.
And then I stumbled across the term FIRST LIGHT as it is used in astronomy, and it became immediately clear that this must be the conceptual cornerstone of the new work. It fits my thinking of process, of the combination of precision and predictability with uncertainty and curiosity about results yet to be seen.
Part of my artistic practice is to read, to become inspired by things outside writing software and processing audio files. And it made me think again about a topic I always found worth exploring, the relationship of art and science.
The Scientific Revolution of the 16th and 17th centuries, led by figures like Galileo Galilei, Johannes Kepler, and Isaac Newton, brought a new way of understanding the world: one grounded in logic, method, and verifiable truth. Yet, the fruitful Renaissance idea of combining art and science remained. Artists studied anatomy, perspective, and optics; scientists often practiced drawing and design.
For a time, artistic exploration and scientific inquiry were not seen as opposites, but as complementary ways to engage with the mysteries of existence. Discovery was both rational and creative.
But by the 18th century, and even more so with the Industrial Revolution, this unity began to fracture. Universities and academies drew hard lines between “science” and “art,” separating the pursuit of knowledge from the pursuit of beauty.
Science and engineering became tied to industry and progress, valued for their practicality.
Art, meanwhile, was increasingly dismissed as decorative, emotional, impractical—something apart from the “serious” work of understanding the world.
This division was reinforced by the ideology of “separate spheres,” which linked men to the rational, public realms of science and business, and women to the emotional, private domains of art and domestic life. Science history tells its own story here.
Liese Meitner, who made sense of Otto Hahn's experimental data concerning nuclear fission got as much ignored by the Nobel Prize committee as was Jocelyn Bell Burnell for her discovery of pulsar stars.
Curiosity
And these stereotypes still shape our thinking today. Our education system tells kids they’re more of the “the artistic (or social) type,” steering them away from science, technology, engineering and mathematics, while others are told they lack “the artist gene,” as if creativity and logic were mutually exclusive. What a tragic waste of potential on both sides.
In reality, science is about seeing the world from new angles, following intuition, and challenging assumptions—processes any artist would recognize. Good engineering is about finding elegant, even beautiful solutions to complex problems, designing interfaces and objects that feel intuitive and effortless.
At their core, both art and science are driven by curiosity, experimentation, and the courage to ask: What if...?
Yet the myth persists: artists are irrational geniuses, struck by divine inspiration, while scientists and engineers are cold, hyper-rational problem-solvers. This false divide ignores the rigorous methodology behind artistic practice—the deep understanding of materials, the physics of light and sound, the mathematics of form—and the creativity at the heart of scientific discovery. How much more attention would I have paid to math at school if I had any idea that I would be wrestling with it so much half a century later in my artistic practice!
This is deeply personal for me. Coming from a family of engineers, I found my way into the arts through sound engineering and software development. I’ve experienced firsthand how education fails to show students that scientific methodology and artistic expression are not opposites, but two sides of the same coin.
My art would not exist without advanced technologies. And the technologies would not be available without the inspiration, craft and artistic mind-set required to envision them to begin with.
When I began developing FIRST LIGHT, I immersed myself in astronomy and astrophysics, and I once again observed an all too common pattern: so much of our understanding of the universe has been shaped by women. Women who analyzed data, developed theories, and spotted the anomalies that changed everything—yet were rarely credited, rarely remembered.
This work is dedicated to them.
Robert Henke, Berlin, Spring 2026
FirstLightEngine, screenshot
Credits
Robert Henke: composition, sound design, performance, FirstLightEngine development, laser graphics programming.
Jonas Margraf: additional laser graphics programming, general and coding magic, donut delivery.
Laser projectors and kind support by LaserAnimation Sollinger Berlin.
FirstLightEngine is a laser graphics software developed since 2020 by Robert Henke, based on MaxMSP. Thank you Joshua Kit Clayton @Cycling74 for bug hunting and fixing at the speed of light!!!